Tag Archive: design

More Character Sketch For Our Next Game

thumb

We are still prototyping our next game. (code name: Magic Girl Adventure no I’m kidding, we will never use such a long code name) It has been going really well and we already had tons of fun playing it. A closed alpha test will happen soon. We will not do open tester recruitment anymore since…

Designing Enemy Spawn: Part 1

I’ve been recently working on setting up enemy spawn in our top-down shooter game. This is an old topic for level design, usually your goals would be: Keep bringing dudes to the player, so he can keep killing ‘em Spawn dudes out of player’s sight Keep AI count under budget Sounds easy, huh? Let’s see…