Monthly Archives: March 2011

iCountSheep Screenshots and Gameplay Footage!

Here you can find screenshots and gameplay footage video taken from our Core Gameplay Test Build. Please tell us what do you think! =D  

10 Things You Should Know In Programming Unity3D Games

Unity3D is a very nice tool in developing games or creating prototype. We have been using it for several months. It is well documented and the community is active enough for beginner. Also it provides an efficient Q&A website that you can get help of your problem. Although Unity community are doing a lot of things…

iCountSheep Core Gameplay Test Build Release!

So here it is, our new WIP project: iCountSheep! iCountSheep is a 2D casual game featuring bright colors and cute animals.  It’s currently being developed for iPhone with Unity3d. In this game you will play the role of a pasture owner, who has to tag all his sheep when they are coming out to have…

New Project Is (Almost) Ready For a Test!

This is not an official release notice yet lol. We are going to release a demo version of our brand new project: iCountSheep early next week! This post is only a teaser hjahja. Here’s the recruit page again: http://bit.ly/g9ypSr Some basic information about the project and this demo release: it’s a casual game with fresh/lovely graphic…

Boom Twins Alpha Report: What We’ve Learnt

As I wrote in the previous post, we finished our alpha test for Boom Twins last Friday. I will first post up some tips and tricks for iOS app test build online distribution. Then there’re sections listed the major feedback and what we’ve learnt from the making of the alpha version. [heading h="2"]Distribution[/heading] First of…

Boom Twins Alpha Closed

We have sent out our alpha test build to 12 testers so far and received a lot of great feedback. There’s a lot of valuable comments about user experience and how to make the core gameplay clear to users, but more importantly we received some great feedback about how to emphasize the best part of…